pretext
Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.
安装 / 下载方式
TotalClaw CLI推荐
totalclaw install hermes:hermes~pretextcURL直接下载,无需登录
curl -fsSL https://skills.taituai.com/api/skills/hermes%3Ahermes~pretext/file -o pretext.md# Pretext Creative Demos
## Overview
[`@chenglou/pretext`](https://github.com/chenglou/pretext) is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for **DOM-free multiline text measurement and layout**. It does one thing: given `(text, font, width)`, return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.
That sounds like plumbing. It is not. Because it is fast and geometric, it is a **creative primitive**: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any `getBoundingClientRect` thrash.
This skill exists so Hermes can make **cool demos** with it — the kind people post to X. See `pretext.cool` and `chenglou.me/pretext` for the community demo corpus.
## When to Use
Use when the user asks for:
- A "pretext demo" / "cool pretext thing" / "text-as-X"
- Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
- ASCII-art effects using **real words or prose**, not monospace rasters
- Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
- Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
- Typographic generative art, especially with non-Latin scripts or mixed scripts
- Multiline "shrink-wrap" UI (smallest container width that still fits the text)
- Anything that would require knowing line breaks *before* rendering
Don't use for:
- Static SVG/HTML pages where CSS already solves layout — just use CSS
- Rich text editors, general inline formatting engines (pretext is intentionally narrow)
- Image → text (use `ascii-art` / `ascii-video` skills)
- Pure canvas generative art with no text role — use `p5js`
## Creative Standard
This is visual art rendered in a browser. Pretext returns numbers; **you** draw the thing.
- **Don't ship a "hello world" demo.** The `hello-orb-flow.html` template is the *starting* point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate.
- **Dark backgrounds, warm cores, considered palette.** Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit.
- **Proportional fonts are the point.** Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans.
- **Real source/text, not lorem ipsum.** The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never `lorem ipsum`.
- **First-paint excellence.** No loading states, no blank frames. The demo must look shippable the instant it opens.
## Stack
Single self-contained HTML file per demo. No build step.
| Layer | Tool | Purpose |
|-------|------|---------|
| Core | `@chenglou/pretext` via `esm.sh` CDN | Text measurement + line layout |
| Render | HTML5 Canvas 2D | Glyph rendering, per-frame composition |
| Segmentation | `Intl.Segmenter` (built-in) | Grapheme splitting for emoji / CJK / combining marks |
| Interaction | Raw DOM events | Mouse / touch / wheel — no framework |
```html
<script type="module">
import {
prepare, layout, // use-case 1: simple height
prepareWithSegments, layoutWithLines, // use-case 2a: fixed-width lines
layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
measureLineStats, walkLineRanges, // stats without string allocation
} from "https://esm.sh/@chenglou/pretext@0.0.6";
</script>
```
Pin the version. `@0.0.6` at time of writing — check [npm](https://www.npmjs.com/package/@chenglou/pretext) for the latest if demo behavior is off.
## The Two Use Cases
Almost everything reduces to one of these two shapes. Learn both.
### Use-case 1 — measure, then render with CSS/DOM
```js
const prepared = prepare(text, "16px Inter");
const { height, lineCount } = layout(prepared, 320, 20);
```
You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, **without** a DOM read. Use for:
- Virtualized lists where rows contain wrapping text
- Masonry with precise card heights
- "Does this label fit?" dev-time checks
- Preventing layout shift when remote text loads
**Keep `font` and `letterSpacing` exactly in sync with your CSS.** The canvas `ctx.font` format (e.g. `"16px Inter"`, `"500 17px 'JetBrains Mono'"`) must match the rendered CSS, or measurements drift.
### Use-case 2 — measure *and* render yourself
```js
const prepared = prepareWithSegments(text, FONT);
const { lines } = layoutWithLines(prepared, 320, 26);
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i].text, 0, i * 26);
}
```
This is where the creative work lives. You own the drawing, so you can:
- Render to canvas, SVG, WebGL, or any coordinate system
- Substitute per-glyph transforms (rotation, jitter, scale, opacity)
- Use line metadata (width, grapheme positions) as geometry
For **variable-width-per-line** flow (text around a shape, text in a donut band, text in a non-rectangular column):
```js
let cursor = { segmentIndex: 0, graphemeIndex: 0 };
let y = 0;
while (true) {
const lineWidth = widthAtY(y); // your function: how wide is the corridor at this y?
const range = layoutNextLineRange(prepared, cursor, lineWidth);
if (!range) break;
const line = materializeLineRange(prepared, range);
ctx.fillText(line.text, leftEdgeAtY(y), y);
cursor = range.end;
y += lineHeight;
}
```
This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X.
### Helpers worth knowing
- `measureLineStats(prepared, maxWidth)` → `{ lineCount, maxLineWidth }` — the widest line, i.e. multiline shrink-wrap width.
- `walkLineRanges(prepared, maxWidth, callback)` — iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters.
- `@chenglou/pretext/rich-inline` — the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath.
## Demo Recipe Patterns
The community corpus (see `references/patterns.md`) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked.
| Pattern | Key API | Example idea |
|---|---|---|
| **Reflow around obstacle** | `layoutNextLineRange` + per-row width function | Editorial paragraph that parts around a dragged cursor sprite |
| **Text-as-geometry game** | `layoutWithLines` + per-line collision rects | Breakout where each brick is a measured word |
| **Shatter / particles** | `walkLineRanges` → per-grapheme (x,y) → physics | Sentence that explodes into letters on click |
| **ASCII obstacle typography** | `layoutNextLineRange` + measured per-row obstacle spans | Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry |
| **Editorial multi-column** | `layoutNextLineRange` per column + shared cursor | Animated magazine spread with pull quotes |
| **Kinetic type** | `layoutWithLines` + per-line transform over time | Star Wars crawl, wave, bounce, glitch |
| **Multiline shrink-wrap** | `measureLineStats` | Quote card that auto-sizes to its tightest container |
See `templates/donut-orbit.html` and `templates/hello-orb-flow.html` for working single-file starters.
## Workflow
1. **Pick a pattern** from the table above based on the user's brief.
2. **Start from a template**:
- `templates/hello-orb-flow.html` — text reflowing around a moving orb (reflow-around-obstacle pattern)
- `templates/donut-orbit.html` — advanced example: measured ASCII logo