hyperframes
Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames. HTML is the source of truth for video. Use when the user wants a rendered MP4/WebM from an HTML composition, wants to animate text/logos/charts over media, needs captions synced to audio, wants TTS narration, or wants to convert a website into a video.
安装 / 下载方式
TotalClaw CLI推荐
totalclaw install hermes:hermes~hyperframescURL直接下载,无需登录
curl -fsSL https://skills.taituai.com/api/skills/hermes%3Ahermes~hyperframes/file -o hyperframes.md# HyperFrames
HTML is the source of truth for video. A composition is an HTML file with `data-*` attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
**Complement to `manim-video`:** Use `manim-video` for mathematical/geometric explainers (equations, 3B1B-style). Use `hyperframes` for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
## When to Use
- User asks for a rendered video from text, a script, or a website
- Animated title cards, lower thirds, or typographic intros
- Captioned narration video (TTS + captions synced to waveform)
- Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
- Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
- Social overlays (Instagram/TikTok/YouTube style)
- Website-to-video pipeline (capture a URL, produce a promo)
- Any HTML/CSS/JS animation that must render deterministically to a video file
Do **not** use this skill for:
- Pure math/equation animation (→ `manim-video`)
- Image generation or memes (→ `meme-generation`, image models)
- Live video conferencing or streaming
## Quick Reference
```bash
npx hyperframes init my-video # scaffold a project
cd my-video
npx hyperframes lint # validate before preview/render
npx hyperframes preview # live-reload browser preview (port 3002)
npx hyperframes render --output final.mp4 # render to MP4
npx hyperframes doctor # diagnose environment issues
```
Render flags: `--quality draft|standard|high` · `--fps 24|30|60` · `--format mp4|webm` · `--docker` (reproducible) · `--strict`.
Full CLI reference: [references/cli.md](references/cli.md).
## Setup (one-time)
```bash
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"
```
The script:
1. Verifies Node.js >= 22 and FFmpeg are installed (prints fix instructions if not).
2. Installs the `hyperframes` CLI globally (`npm install -g hyperframes@>=0.4.2`).
3. Pre-caches `chrome-headless-shell` via Puppeteer — **required** for best-quality rendering via Chrome's `HeadlessExperimental.beginFrame` capture path.
4. Runs `npx hyperframes doctor` and reports the result.
See [references/troubleshooting.md](references/troubleshooting.md) if setup fails.
## Procedure
### 1. Plan before writing HTML
Before touching code, articulate at a high level:
- **What** — narrative arc, key moments, emotional beats
- **Structure** — compositions, tracks (video/audio/overlays), durations
- **Visual identity** — colors, fonts, motion character (explosive / cinematic / fluid / technical)
- **Hero frame** — for each scene, the moment when the most elements are simultaneously visible. This is the static layout you'll build first.
**Visual Identity Gate (HARD-GATE).** Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (`#333`, `#3b82f6`, `Roboto` are tells that this step was skipped). Check in order:
1. **`DESIGN.md` at project root?** → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
2. **User named a style** (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal `DESIGN.md` with `## Style Prompt`, `## Colors` (3-5 hex with roles), `## Typography` (1-2 families), `## What NOT to Do` (3-5 anti-patterns).
3. **None of the above?** → Ask 3 questions before writing any HTML:
- Mood? (explosive / cinematic / fluid / technical / chaotic / warm)
- Light or dark canvas?
- Any brand colors, fonts, or visual references?
Then generate a `DESIGN.md` from the answers. Every composition must trace its palette and typography back to `DESIGN.md` or explicit user direction.
### 2. Scaffold
```bash
npx hyperframes init my-video --non-interactive
```
Templates: `blank`, `warm-grain`, `play-mode`, `swiss-grid`, `vignelli`, `decision-tree`, `kinetic-type`, `product-promo`, `nyt-graph`. Pass `--example <name>` to pick one, `--video clip.mp4` or `--audio track.mp3` to seed with media.
### 3. Layout before animation
Write the static HTML+CSS for the **hero frame first** — no GSAP yet. The `.scene-content` container must fill the scene (`width:100%; height:100%; padding:Npx`) with `display:flex` + `gap`. Use padding to push content inward — never `position: absolute; top: Npx` on a content container (content overflows when taller than the remaining space).
Only after the hero frame looks right, add `gsap.from()` entrances (animate **to** the CSS position) and `gsap.to()` exits (animate **from** it).
See [references/composition.md](references/composition.md) for the full data-attribute schema and composition rules.
### 4. Animate with GSAP
Every composition must:
- Register its timeline: `window.__timelines["<composition-id>"] = tl`
- Start paused: `gsap.timeline({ paused: true })` — the player controls playback
- Use finite `repeat` values (no `repeat: -1` — breaks the capture engine). Calculate: `repeat: Math.ceil(duration / cycleDuration) - 1`.
- Be deterministic — no `Math.random()`, `Date.now()`, or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.
- Build synchronously — no `async`/`await`, `setTimeout`, or Promises around timeline construction.
See [references/gsap.md](references/gsap.md) for the core GSAP API (tweens, eases, stagger, timelines).
### 5. Transitions between scenes
Multi-scene compositions require transitions. Rules:
1. **Always use a transition between scenes** — no jump cuts.
2. **Always use entrance animations** on every scene element (`gsap.from(...)`).
3. **Never use exit animations** except on the final scene — the transition IS the exit.
4. The final scene may fade out.
Use `npx hyperframes add <transition-name>` to install shader transitions (`flash-through-white`, `liquid-wipe`, etc.). Full list: `npx hyperframes add --list`.
### 6. Audio, captions, TTS, audio-reactive, highlighting
- **Audio:** always a separate `<audio>` element (video is `muted playsinline`).
- **TTS:** `npx hyperframes tts "Script text" --voice af_nova --output narration.wav`. List voices with `--list`. Voice ID first letter encodes language (`a`/`b`=English, `e`=Spanish, `f`=French, `j`=Japanese, `z`=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass `--lang` only to override. Non-English phonemization requires `espeak-ng` installed system-wide.
- **Captions:** `npx hyperframes transcribe narration.wav` → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in `references/features.md`). **Language rule:** never use `.en` whisper models unless the audio is confirmed English — `.en` translates non-English audio instead of transcribing it. Every caption group MUST have a hard `tl.set(el, { opacity: 0, visibility: "hidden" }, group.end)` kill after its exit tween — otherwise groups leak visible into later ones.
- **Audio-reactive visuals:** pre-extract audio bands (bass / mid / treble) and sample per-frame inside the timeline with a `for` loop of `tl.call(draw, [], f / fps)` — a single long tween does NOT react to audio. Map bass → `scale` (pulse), treble → `textShadow`/`boxShadow` (glow), overall amplitude → `opacity`/`y`/`backgroundColor`. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.
- **Marker-style highlighting:** highlight, circle, burst, scribble, sketchout effects for text emphasis are deterministic CSS+GSAP — see `references/features.md#marker-highlighting`. Fully seekable, no animated SVG filters.
- **Scene transitions:** every multi-scene composition MUST use transitions (no jump cuts). Pick from CSS primitives (push slide, blur crossfade, zoom through, staggered blocks) or