web-animation-design

GitHub 作者 LeoYeAI/openclaw-master-skills

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

安装 / 下载方式

TotalClaw CLI推荐
totalclaw install github:LeoYeAI~openclaw-master-skills~web-animation-design
cURL直接下载,无需登录
curl -fsSL https://skills.taituai.com/api/skills/github%3ALeoYeAI~openclaw-master-skills~web-animation-design/file -o web-animation-design.md
# Web Animation Design

## ⚠️ Creative Pack — NOT auto-apply

This skill is part of the creative pack. Use when the task explicitly involves animation, motion, or interaction feel. Do NOT load this for general UI building — the motion reference in design-review covers baseline motion quality.

**Use when:** user asks about animations, easing, springs, transitions, interaction feel, or "make it smooth."
**Skip when:** building standard UI where the motion reference in design-review is sufficient.

A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.

## Initial Response

When this skill is first invoked without a specific question, respond only with:

> I'm ready to help you with animations based on Emil Kowalski's animations.dev course.

Do not provide any other information until the user asks a question.

## Review Format (Required)

When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

| Before                            | After                                           |
| --------------------------------- | ----------------------------------------------- |
| `transform: scale(0)`             | `transform: scale(0.95)`                        |
| `animation: fadeIn 400ms ease-in` | `animation: fadeIn 200ms ease-out`              |
| No reduced motion support         | `@media (prefers-reduced-motion: reduce) {...}` |

Wrong format (never do this):

```
Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms
```

Correct format: A single markdown table with | Before | After | columns, one row per issue.

## Decision Tree: What Tool Do I Use?

```
Does this involve layout changes, shared transitions, or exit animations in React?
├── Yes → Framer Motion (layout animations, AnimatePresence, layoutId)
│         Import from "motion/react" (NOT "framer-motion")
└── No
    ├── Is it a simple enter/exit or hover? → CSS transitions/keyframes
    ├── Is it performance-critical (heavy page, many elements)? → CSS (hardware-accelerated)
    ├── Does it need spring physics or interruptibility? → Framer Motion
    ├── Does it need gesture tracking (drag, cursor follow)? → FM motion values
    └── Is it a constant-speed loop? → CSS keyframes
```

Always check `prefers-reduced-motion`. No exceptions.

## Quick Start

Every animation decision starts with these questions:

1. **Is this element entering or exiting?** → Use `ease-out`
2. **Is an on-screen element moving?** → Use `ease-in-out`
3. **Is this a hover/color transition?** → Use `ease`
4. **Will users see this 100+ times daily?** → Don't animate it

## The Easing Blueprint

### ease-out (Most Common)

Use for **user-initiated interactions**: dropdowns, modals, tooltips, any element entering or exiting the screen.

```css
/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);
```

Why it works: Acceleration at the start creates an instant, responsive feeling. The element "jumps" toward its destination then settles in.

### ease-in-out (For Movement)

Use when **elements already on screen need to move or morph**. Mimics natural motion like a car accelerating then braking.

```css
/* Sorted weak to strong */
--ease-in-out-quad: cubic-bezier(0.455, 0.03, 0.515, 0.955);
--ease-in-out-cubic: cubic-bezier(0.645, 0.045, 0.355, 1);
--ease-in-out-quart: cubic-bezier(0.77, 0, 0.175, 1);
--ease-in-out-quint: cubic-bezier(0.86, 0, 0.07, 1);
--ease-in-out-expo: cubic-bezier(1, 0, 0, 1);
--ease-in-out-circ: cubic-bezier(0.785, 0.135, 0.15, 0.86);
```

### ease (For Hover Effects)

Use for **hover states and color transitions**. The asymmetrical curve (faster start, slower end) feels elegant for gentle animations.

```css
transition: background-color 150ms ease;
```

### linear (Avoid in UI)

Only use for:

- Constant-speed animations (marquees, tickers)
- Time visualization (hold-to-delete progress indicators)

Linear feels robotic and unnatural for interactive elements.

### ease-in (Almost Never)

**Avoid for UI animations.** Makes interfaces feel sluggish because the slow start delays visual feedback.

### Paired Elements Rule

Elements that animate together must use the same easing and duration. Modal + overlay, tooltip + arrow, drawer + backdrop—if they move as a unit, they should feel like a unit.

```css
/* Both use the same timing */
.modal {
  transition: transform 200ms ease-out;
}
.overlay {
  transition: opacity 200ms ease-out;
}
```

## Timing and Duration

## Duration Guidelines

| Element Type                      | Duration  |
| --------------------------------- | --------- |
| Micro-interactions                | 100-150ms |
| Standard UI (tooltips, dropdowns) | 150-250ms |
| Modals, drawers                   | 200-300ms |

**Rules:**
- UI animations should stay under 300ms
- Larger elements animate slower than smaller ones
- Exit animations can be ~20% faster than entrance
- Match duration to distance - longer travel = longer duration

### The Frequency

Determine how often users will see the animation:

- **100+ times/day** → No animation (or drastically reduced)
- **Occasional use** → Standard animation
- **Rare/first-time** → Can be more special

**Example:** Raycast never animates because users open it hundreds of times a day.

## When to Animate

**Do animate:**

- Enter/exit transitions for spatial consistency
- State changes that benefit from visual continuity
- Responses to user actions (feedback)
- Rarely-used interactions where delight adds value

**Don't animate:**

- Keyboard-initiated actions
- Hover effects on frequently-used elements
- Anything users interact with 100+ times daily
- When speed matters more than smoothness

**Marketing vs. Product:**

- Marketing: More elaborate, longer durations allowed
- Product: Fast, purposeful, never frivolous

## Spring Animations

Springs feel more natural because they don't have fixed durations—they simulate real physics.

### When to Use Springs

- Drag interactions with momentum
- Elements that should feel "alive" (Dynamic Island)
- Gestures that can be interrupted mid-animation
- Organic, playful interfaces

### Configuration

**Apple's approach (recommended):**

```js
// Duration + bounce (easier to understand)
{ type: "spring", duration: 0.5, bounce: 0.2 }
```

**Traditional physics:**

```js
// Mass, stiffness, damping (more complex)
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }
```

### Bounce Guidelines

- **Avoid bounce** in most UI contexts
- **Use bounce** for drag-to-dismiss, playful interactions
- Keep bounce subtle (0.1-0.3) when used

### Interruptibility

Springs maintain velocity when interrupted—CSS animations restart from zero. This makes springs ideal for gestures users might change mid-motion.

## Layout Animations (Framer Motion)

The most powerful FM feature. Lets you animate properties CSS can't: `flex-direction`, `justify-content`, position changes.

### The `layout` Prop
Add `layout` to any `motion.*` element to auto-animate layout changes:
```jsx
<motion.div layout className="element" />
```
When this element's size or position changes (due to state, content, siblings), FM animates it smoothly. No manual measurement needed.

### Shared Layout Animations (`layoutId`)
Connect two separate elements so one morphs into the other:
```jsx
// Tab highlight — only rendered for active tab
{activeTab === tab ? (
  <motion.div layoutId="tab-indicator" className="highlight" />
) : null}
```
Use cases: tab highlights, card → modal expansion, button → popover morph, trash interaction (images mov