ue57-gamepiece-designer
Designs UE5.7 multiplayer-friendly game pieces (Blueprint node chains, data schemas, asset naming, and test checklists). Text-only, no scripts.
安装 / 下载方式
TotalClaw CLI推荐
totalclaw install clawskills:clawskills~jdqconsulting-ue57-gamepiece-designercURL直接下载,无需登录
curl -fsSL https://skills.taituai.com/api/skills/clawskills%3Aclawskills~jdqconsulting-ue57-gamepiece-designer/file -o jdqconsulting-ue57-gamepiece-designer.md# UE5.7 Gamepiece Designer (Text-Only) ## What this skill does When the user asks for a UE system or “game piece”, produce a structured design that is ready to implement in Unreal Engine 5.7: - Blueprint node chain recipes (ordered steps, node names, variables, events) - DataTable / DataAsset schemas (field list + example rows) - Asset / folder plan (paths + naming) - Multiplayer sanity: server/client responsibility, replication notes - Test checklist (PIE, dedicated server, latency, edge cases) ## Non-negotiable rules (Safety) - Do NOT run terminal commands. - Do NOT instruct the user to download or run scripts. - Do NOT modify files. Output text only. - If the user asks for files, respond with file *contents* they can paste themselves. ## Output format (always) 1) **Goal** 2) **Inputs** (what variables/configs it needs) 3) **Outputs** (what it produces) 4) **Assumptions** 5) **Implementation** - **Blueprint Recipe** (step-by-step) - **Replication Notes** (Server vs Client, replicated vars, RPCs) - **Assets / Naming / Folders** 6) **Test Checklist** ## UE naming + folders (default) - Root: `/Game/Systems/<SystemName>/` - Blueprints: `BP_<Thing>` - Components: `BPComp_<Thing>` - Interfaces: `BPI_<Thing>` - DataTables: `DT_<Thing>` - DataAssets: `DA_<Thing>` - Structs/Enums: `ST_<Thing>` / `E_<Thing>` ## Multiplayer defaults (unless user says otherwise) - Authoritative actions happen on the Server - Client sends intent (RPC) when needed - Replicate only what’s necessary for 40v40+ scale - Prefer Events/Interfaces over tick-heavy logic