image-to-relief-stl
Turn a source image (or multi-color mask image) into a 3D-printable bas-relief STL by mapping colors (or grayscale) to heights. Use when you have an image from an image-gen skill (nano-banana-pro, etc.) and want a real, printable model (STL) via a deterministic pipeline.
安装 / 下载方式
TotalClaw CLI推荐
totalclaw install clawskills:clawskills~ajmwagar-image-to-relief-stlcURL直接下载,无需登录
curl -fsSL https://skills.taituai.com/api/skills/clawskills%3Aclawskills~ajmwagar-image-to-relief-stl/file -o ajmwagar-image-to-relief-stl.md# image-to-relief-stl Generate a **watertight, printable STL** from an input image by mapping colors (or grayscale) to heights. This is an orchestrator-friendly workflow: - Use **nano-banana-pro** (or any image model) to generate a **flat-color** image. - Run this skill to convert it into a **bas-relief** model. ## Practical constraints (to make it work well) Ask the image model for: - **exactly N solid colors** (no gradients) - **no shadows / no antialiasing** - bold shapes with clear edges That makes segmentation reliable. ## Quick start (given an image) ```bash bash scripts/image_to_relief.sh input.png --out out.stl \ --mode palette \ --palette '#000000=3.0,#ffffff=0.0' \ --base 1.5 \ --pixel 0.4 ``` ### Grayscale mode ```bash bash scripts/image_to_relief.sh input.png --out out.stl \ --mode grayscale \ --min-height 0.0 \ --max-height 3.0 \ --base 1.5 \ --pixel 0.4 ``` ## Outputs - `out.stl` (ASCII STL) - optional `out-preview.svg` (vector preview via potrace; best-effort) ## Notes - This v0 uses a **raster heightfield** meshing approach (robust, no heavy CAD deps). - The `--pixel` parameter controls resolution (smaller = higher detail, bigger STL).